
Fly the plane, pick up the crystals for points and remember to use your Speed Boost and to drop Diversion-buoys so that the anti aircraft-guns don’t damage you too much!
Download!
/Arman

Fly the plane, pick up the crystals for points and remember to use your Speed Boost and to drop Diversion-buoys so that the anti aircraft-guns don’t damage you too much!
Download!
/Arman

Hello again, here’s my last game for this actually very intense 4 week period. There might some more games up in the coming days, but they won’t be mine, I need to sleep a bit first.
Turnstile shooter is a multiplayer cooperative shooter with the twist that it’s turnbased, only one player moves at a time [...]

Hey, it’s a day late, sorry :/
Here it is anyway, my very own RPG. I wanted to make a game with an actual story, so I did just that. I have new respect for the RPG-makers out there, it takes a shitload of assets to make the smallets thing, hats off everybody. With that said, [...]

How do I increase the playing time of a game, without frustrating the player and without having to create more assets. Well, this is one way:
Download Link:
Memory Crisis
You’ve seen it in the trailer (or not, here’s the trailer: Media).
Tricky is a platformer/shooter/gravitychanging game, it sounds weird and it kind of is…
You should play it.
And then play it some more.
Tricky

I wanted to experiment with progression, levels and such, so I made Castle Marauder. In the original draft you actually explored a castle, thus the title. In the final game however, you just blow stuff up. It also contains some resource management, so, you know, it’s got something for everyone.
Linky:
Castle Marauder
- Kim
We made a short trailer showcasing our progress in these two weeks, linky belowy:
Media

Yeah.. It’s a sidescroller
Download link:
Utimate Space Battle 2000

Robot Destroyer is a simple prototype that I made, my intention was to try out some kind of balancing act, forcing the player to choose between firing one kind of projectile, DestroyerBalls (killing enemies without getting points) and firing another type of projectile at the enemies, CaptureBalls (turning enemies into energy which can then be [...]

Another game, and it’s a pretty good one this time. I believe the highest form of art is the multi-directional shooter, I love the fast paced retro gameplay of Geometry Wars and the quirky puzzleness of Everyday Shooter. So I gave this prototype some serious thought, I wanted to capture the essence of this great [...]